A-Mazing...
I've been experimenting with the creation of a maze game parallel to the work of one of my teams on a maze game. My experiment took on a different bent, when, while doing research on the web, I came across a posting that used the maze portion of the game as a button.This intrigued me quite a bit.
So, I immersed myself in the posting and have been developing a simple maze situation that I can then demonstrate to my students. In short it used the maze as a button, so that the "over" keyframe of the button programs an action to occur as soon as the cursor touches the button, (which in this treatment, the edge of any portion of the button is really the wall of the maze). It also involves the creation of a custom cursor, so that the custom designed cursor you create is the object, (the player that goes through the maze).
Of course this means that you also have to hide the original cursor.
Once I finish that, I am going to experiment to see if an object, through a hit test, can interact and activate a button, I think that would lead to better game play than using the mouse. I'm also going to experiment moving the custom cursor by using the arrow keys.
It was an interesting take on the traditional maze, one I've been enjoying working with.
Mostly, I hope it helps my students....