Tuesday, January 10, 2012

The Road Ahead....

The new semester looms, the new year  is here.  Thursday, we start the final semester, and I will see what configuration my class will take. Who will be in, who will be out, who will be back. On Thursday, I'll make the final adjustments to the teams and begin with the actual building of the games.

Over the past 3 years, I have come to really like the process of game development. I think the educational process is worthwhile and thought provoking for the students. It's gratifying to watch the teams come together and form a cohesive unit working toward a single goal of building an educational game.

I'm looking forward to Thursday.

Friday, January 6, 2012

Choosing the direction…

Student teams are working on their game ideas, but the semester about to change, and as always, unfortunately, that will disrupt the flow of this class. We have mock scheduling, semester exams, students changing classes and schedules early next week and then, the new semester officially starts next Thursday.

For my teams, it is creating problems. Because of schedule conflicts, I am losing two members of one team. This loss will set that team back because one of the students leaving was placed on that team specifically for the leadership skills which the student has demonstrated early on in this class.

I am also losing one of only two girls in the class and I hate to see that.  Losing or diminishing the female perspective in a class tends to change the class somewhat, and usually, not for the better.

In order to rebuild that team, I will have to take students from other teams, which will hurt them. There seems to be no easy choices here. There is a  bit of good news on the horizon. The possibility exists that one of my former game design students from the first year, who is now a graduating senior, may be back in this class. That student is looking for a class to fill their schedule and I offered to allow a return for the second half of this course. This  would be a great addition to this currentclass, but at this point, I don't know for sure if that will come to pass.

Time will tell. It always does.